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1993-06-15
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#EF
#T15,1,Chapter 2 Computer Video Systems Pg. 16
#HS,1,4,80,25,11,1
#C4,R5
~Y~I
~W~IRunning On Most Adaptors~Y~I
If you're going to make your games portable across all adaptors, you can
realistically only use ~M~Ifour colors ~Y~Ion the screen at a time. Many game
companies sell separate versions of their games for the different adaptors.
Typically they offer one release for the CGA and another for EGA/VGA
adaptors. ~G~IUsers don't seem to mind this, ~Y~Iso there's no reason why you
can't use this same approach yourself.
#WN
Since the CGA is dying out, some companies have stopped supporting it
altogether. That is a valid option for anyone producing software nowadays,
especially for graphics-oriented software.
#WN
~KBefore we get into the basics of animation, it helps to understand how to
use color. This is what we'll discuss in the next chapter.~k
#WP
#X